Hydro Flippers

Achieve the highest score. To do this both players need to work together to the best of their abilities. Player one starts as the boat and will chose the path for not only himself but for his teammate. Collect checkpoints to earn points and increase your score multiplier, when you go through a checkpoint they will also transform into a ramp for player two to use. Avoid obstacles because they will reduce your multiplier. Player two will automatically be following the path player one took through the level. Hit as many ramps as possible to do tricks to score points and increase your score multiplier. Avoid obstacles to not reduce your multiplier. If you as the board player use the ramps that the boat made using the checkpoints they will turn in to obstacles for the rest of the game.

My contributions


  • Checkpoint system
  • Combo system
  • Score multiplier
  • Hud variables

Combo System

Creation of a clamp, in which a variable "Multvariable" could increase and decrease by 1, having a minimum value of 1 or a maximum value of 5.

In the game, this is part of a points multiplicator, in which depending on the skills of the player, he/she can multiplicate the score. If the player hits objects to get points consecutively, the variable increases, and if hitting a wrong object, the variable decreases.

Extra Airtime Force

The game partially consists of sailing a boat, this boat has different behaviors in case of colliding with different objects. In this case, the boat jumps when colliding with a ramp. The variable “extraAirtimeForce” was not serialized but anyways helped the game designers to give the boat a realistic jump.

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In this case, when the boat crashes with a rock, for example, the multiplier of the score will decrease.